Max HP
A Ragna.ro Wiki wikiből
Tartalomjegyzék
General
Max HP (also called MHP) affects HP Recovery, Increase HP Recovery, and Spiritual Cadence.
Base HP Calculation
Ragnarok Online does not calculate the base maximum HP of players in real time. Instead, this lookup table is used. The following pseudo-code describes how base HP is calculated:
var BASE_HP; BASE_HP = 35 + (BASE_LEVEL * HP_JOB_B); for (var i = 2; i <= BASE_LEVEL; i++) { BASE_HP += Math.round(HP_JOB_A * i); }
Where:
- HP_JOB_A: See the job modifier table
- HP_JOB_B: The number in parenthesis, if any. Otherwise 5.
Note:
- Base HP is the same for all characters with the same job and same level.
Max HP Calculation
Maximum HP is calculated in real time from a player's Base HP, VIT, and the sum of all HP modifiers the player has equipped (see modifiers below). The following pseudo-code describes how maximum HP is calculated:
var MAX_HP; MAX_HP = Math.floor( BASE_HP * (1 + VIT * 0.01) * TRANS_MOD ); MAX_HP += HP_MOD_A; MAX_HP = Math.floor( MAX_HP * (1 + HP_MOD_B * 0.01) );
Where:
- HP_MOD_A: Sum of additive modifiers
- HP_MOD_B: Sum of multiplicative modifiers
- TRANS_MOD: 1.25 for transcendent classes, 1 otherwise
Additive Modifiers
- Equipment bonus to VIT: +1 per point
- Faith: +200 per level
- Sablon:Item: +800 (Armor, refine rate 9~10)
- Sablon:Item: +300 (Headgear)
- Sablon:Item: +300 (Footgear)
- Sablon:Item: +500 (Armor, combo with Sablon:Item, Sablon:Item, and Sablon:Item)
- Sablon:Item: +300 (Accessory, combo with Sablon:Item)
- Sablon:Item: +1000 (Armor, combination with Sablon:Item)
- Sablon:Item: +500 (Armor)
- Sablon:Item: +400 (Shield)
- Sablon:Item: +400 (Armor)
- Sablon:Item: +700 (Armor)
- Sablon:Item: +100 (Weapon)
- Sablon:Item: +100 (Armor)
- Sablon:Item: +800 (Armor, -40 per upgrade level)
- Sablon:Item: +300
- Sablon:Item: +400
- Sablon:Item: +300
- Sablon:Item: +400
- Sablon:Item: +(5 * base level) (Acolyte, Mage, or Archer types only)
- Super Novices at level 99: +2000
Multiplicative Modifiers
- Sablon:Item: +5% (Shield)
- Sablon:Item: -25% (Foot gear)
- Sablon:Item: +10% (Foot gear)
- Sablon:Item: +10% (Armour)
- Sablon:Item: +10% (Foot gear)
- Sablon:Item: +8% (Foot gear)
- Sablon:Item: +10% (Foot gear)
- Sablon:Item: +100% (Armour)
- Sablon:Item: +20%
- Sablon:Item and Sablon:Item Set: +10%
- Sablon:Item: +20% (-1% Maximum HP and Maximum SP per upgrade)
- Battle Chant HP Buff +100%
- Frenzy: +200%
- Deluge: see skill description
- Song of Lutie: see skill description
- Taekwon Mission: +200% for those who in /taekwon and have 90 baselvl
Job Modifiers
Novices
Novice | Super Novice |
0 | 0 |
First Job Classes
Swordman | Archer | Thief | Acolyte | Merchant | Mage |
0.7 | 0.5 | 0.5 | 0.4 | 0.4 | 0.3 |
2-1 Job Classes
Knight | Hunter | Assassin | Priest | Blacksmith | Wizard |
1.5 | 0.85 | 1.1 | 0.75 | 0.9 | 0.55 |
2-2 Job Classes
Crusader | Dancer/Bard | Rogue | Monk | Alchemist | Sage |
1.1 (7) | 0.75 (3) | 0.85 | 0.9 (6.5) | 0.9 | 0.75 |
Expanded Job Classes
TaeKwon Kid | Ninja | Gunslinger | TaeKwon Master | Soul Linker |
0.7 | 0.8 (0) | 0.75 (0) | 0.9 (6.5) | 0.75 |