„Elemek” változatai közötti eltérés

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(Táblázatok)
 
(12 közbenső módosítás ugyanattól a szerkesztőtől nincs mutatva)
1. sor: 1. sor:
Az elemek olyan tulajdonságok, amik erősíthetik, gyengíthetik, vagy akár ki is olthatják a támadások erejét amikor egymással kölcsönhatásba lépnek. Minden szörnyhöz és játékoshoz tartozik ilyen elem-béli tulajdonság és a semleges kivételével minden elemnek van erőssége és gyengesége más elemekkel szemben.
+
Az elemek olyan tulajdonságok, amik erősíthetik, gyengíthetik, vagy akár ki is olthatják a támadások erejét amikor egymással kölcsönhatásba lépnek. Minden szörnyhöz és játékoshoz tartozik ilyen elem tulajdonság és a semleges kivételével minden elemnek van erőssége és gyengesége más elemekkel szemben.
  
 
Tízféle elem létezik:
 
Tízféle elem létezik:
9. sor: 9. sor:
 
*[[Wind]] (Szél)
 
*[[Wind]] (Szél)
 
*[[Poison]] (Méreg)
 
*[[Poison]] (Méreg)
*[[Holy]] (Szent?)
+
*[[Holy]] (Szent)
 
*[[Shadow]] (Sötét)
 
*[[Shadow]] (Sötét)
 
*[[Ghost]] (Szellem)
 
*[[Ghost]] (Szellem)
 
*[[Undead]] (Élőholt)
 
*[[Undead]] (Élőholt)
  
Some attacks, such as the melee attacks of monsters, have no element and are completely unaffected by elemental modifiers. Such attacks are referred to as being [[non-elemental]].
+
Néhány támadás, mint például a szörnyek ütése és egyes képességek, egyáltalán nem rendelkeznek elem tulajdonsággal és így a módosítók sincsenek rájuk hatással.
  
Elements can be grouped into two types: attacking and defending.
+
Az elemek kétféle csoportra bonthatóak: támadó és védekező
  
Defending elements are separated into four levels. The resistances and weaknesses of a defending element are amplified relative to its level. Attacking elements are not separated into levels.
+
A védekező elemek 4 szintre vannak osztva. Az ellenálló képességük és gyöngeségük a szintükkel egyre inkább felerősödik.
  
Players have both an attacking and defending element, which are both naturally neutral but can be changed by equipping certain [[weapons]] and [[armor]], using certain skills or items, or compounding certain [[Card_Reference#Elemental_Armor_Cards | cards]]. A player's defending element is always level 1.
+
A támadó elemek nincsenek szintekre bontva.
  
Monsters can only have a defending element, but can inflict elemental attacks using skills.
+
A játékosoknak van mint támadó mind védekező elemük, amik természetesen semlegesek, de bizonyos tárgyak felvételével, illetve képességekkel megváltoztathatóak.
 +
 
 +
'''A játékosok védekező eleme mindíg 1-es szintű'''
 +
 
 +
A szörnyeknek csak védekező elemük lehet, de képességek használatával indíthatnak elemmel rendelkező támadást.
  
 
== Táblázatok ==
 
== Táblázatok ==
 
A táblázatok '''oszlopai jelölik a támadó''' (fegyver/skill) elemet és a '''sorai pedig a védekező''' (a célpont típusa) elemet.
 
A táblázatok '''oszlopai jelölik a támadó''' (fegyver/skill) elemet és a '''sorai pedig a védekező''' (a célpont típusa) elemet.
 
  
  
32. sor: 35. sor:
 
<tr>
 
<tr>
 
<td>
 
<td>
=== Renewal előtti ===
 
{| class="wikitable"
 
|+ Level 1
 
|-
 
!
 
! Neutral
 
! Water
 
! Earth
 
! Fire
 
! Wind
 
! Poison
 
! Holy
 
! Shadow
 
! Ghost
 
! Undead
 
|-
 
! Neutral
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| style="background: orange; color: white" | 25%
 
| 100%
 
|-
 
! Water
 
| 100%
 
| style="background: orange; color: white" | 25%
 
| 100%
 
| style="background: orange; color: white" | 50%
 
| style="background: green; color: white" | 175%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
|-
 
! Earth
 
| 100%
 
| 100%
 
| 100%
 
| style="background: green; color: white" | 150%
 
| style="background: orange; color: white" | 50%
 
| style="background: green; color: white" | 125%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
|-
 
! Fire
 
| 100%
 
| style="background: green; color: white" | 150%
 
| style="background: orange; color: white" | 50%
 
| style="background: orange; color: white" | 25%
 
| 100%
 
| style="background: green; color: white" | 125%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
|-
 
! Wind
 
| 100%
 
| style="background: orange; color: white" | 50%
 
| style="background: green; color: white" | 150%
 
| 100%
 
| style="background: orange; color: white" | 25%
 
| style="background: green; color: white" | 125%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
|-
 
! Poison
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| style="background: red; color: white" | 0%
 
| 100%
 
| style="background: orange; color: white" | 50%
 
| 100%
 
| style="background: orange; color: white" | 50%
 
|-
 
! Holy
 
| 100%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 75%
 
| style="background: red; color: white" | 0%
 
| style="background: green; color: white" | 125%
 
| style="background: orange; color: white" | 75%
 
| 100%
 
|-
 
! Shadow
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| style="background: orange; color: white" | 50%
 
| style="background: green; color: white" | 125%
 
| style="background: red; color: white" | 0%
 
| style="background: orange; color: white" | 75%
 
| style="background: red; color: white" | 0%
 
|-
 
! Ghost
 
| style="background: orange; color: white" | 25%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| style="background: green; color: white" | 125%
 
| 100%
 
|-
 
! Undead
 
| 100%
 
| 100%
 
| 100%
 
| style="background: green; color: white" | 125%
 
| 100%
 
| style="background: red; color: white" | −25%
 
| style="background: green; color: white" | 150%
 
| style="background: red; color: white" | −25%
 
| 100%
 
| style="background: red; color: white" | 0%
 
|}
 
  
{| class="wikitable"
 
|+ Level 2
 
|-
 
!
 
! Neutral
 
! Water
 
! Earth
 
! Fire
 
! Wind
 
! Poison
 
! Holy
 
! Shadow
 
! Ghost
 
! Undead
 
|-
 
! Neutral
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| style="background: red; color: white" | 0%
 
| 100%
 
|-
 
! Water
 
| 100%
 
| style="background: red; color: white" | 0%
 
| 100%
 
| style="background: orange; color: white" | 25%
 
| style="background: green; color: white" | 175%
 
| style="background: orange; color: white" | 75%
 
| 100%
 
| 100%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 75%
 
|-
 
! Earth
 
| 100%
 
| 100%
 
| style="background: orange; color: white" | 50%
 
| style="background: green; color: white" | 175%
 
| style="background: orange; color: white" | 25%
 
| style="background: green; color: white" | 125%
 
| 100%
 
| 100%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 75%
 
|-
 
! Fire
 
| 100%
 
| style="background: green; color: white" | 175%
 
| style="background: orange; color: white" | 25%
 
| style="background: red; color: white" | 0%
 
| 100%
 
| style="background: green; color: white" | 125%
 
| 100%
 
| 100%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 75%
 
|-
 
! Wind
 
| 100%
 
| style="background: orange; color: white" | 25%
 
| style="background: green; color: white" | 175%
 
| 100%
 
| style="background: red; color: white" | 0%
 
| style="background: green; color: white" | 125%
 
| 100%
 
| 100%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 75%
 
|-
 
! Poison
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| style="background: red; color: white" | 0%
 
| 100%
 
| style="background: orange; color: white" | 25%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 25%
 
|-
 
! Holy
 
| 100%
 
| style="background: orange; color: white" | 50%
 
| style="background: orange; color: white" | 50%
 
| style="background: orange; color: white" | 50%
 
| style="background: orange; color: white" | 50%
 
| style="background: orange; color: white" | 50%
 
| style="background: red; color: white" | −25%
 
| style="background: green; color: white" | 150%
 
| style="background: orange; color: white" | 50%
 
| style="background: green; color: white" | 125%
 
|-
 
! Shadow
 
| 100%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 25%
 
| style="background: green; color: white" | 150%
 
| style="background: red; color: white" | −25%
 
| style="background: orange; color: white" | 50%
 
| style="background: red; color: white" | 0%
 
|-
 
! Ghost
 
| style="background: orange; color: white" | 25%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| style="background: orange; color: white" | 75%
 
| 100%
 
| 100%
 
| style="background: green; color: white" | 150%
 
| 100%
 
|-
 
! Undead
 
| 100%
 
| 100%
 
| 100%
 
| style="background: green; color: white" | 150%
 
| 100%
 
| style="background: red; color: white" | −50%
 
| style="background: green; color: white" | 175%
 
| style="background: red; color: white" | −50%
 
| style="background: green; color: white" | 125%
 
| style="background: red; color: white" | 0%
 
|}
 
 
{| class="wikitable"
 
|+ Level 3
 
|-
 
!
 
! Neutral
 
! Water
 
! Earth
 
! Fire
 
! Wind
 
! Poison
 
! Holy
 
! Shadow
 
! Ghost
 
! Undead
 
|-
 
! Neutral
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| style="background: red; color: white" | 0%
 
| 100%
 
|-
 
! Water
 
| 100%
 
| style="background: red; color: white" | −25%
 
| 100%
 
| style="background: red; color: white" | 0%
 
| style="background: green; color: white" | 200%
 
| style="background: orange; color: white" | 50%
 
| 100%
 
| 100%
 
| style="background: orange; color: white" | 50%
 
| style="background: orange; color: white" | 50%
 
|-
 
! Earth
 
| 100%
 
| 100%
 
| style="background: red; color: white" | 0%
 
| style="background: green; color: white" | 200%
 
| style="background: red; color: white" | 0%
 
| 100%
 
| 100%
 
| 100%
 
| style="background: orange; color: white" | 50%
 
| style="background: orange; color: white" | 50%
 
|-
 
! Fire
 
| 100%
 
| style="background: green; color: white" | 200%
 
| style="background: red; color: white" | 0%
 
| style="background: red; color: white" | −25%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| style="background: orange; color: white" | 50%
 
| style="background: orange; color: white" | 50%
 
|-
 
! Wind
 
| 100%
 
| style="background: red; color: white" | 0%
 
| style="background: green; color: white" | 200%
 
| 100%
 
| style="background: red; color: white" | −25%
 
| 100%
 
| 100%
 
| 100%
 
| style="background: orange; color: white" | 50%
 
| style="background: orange; color: white" | 50%
 
|-
 
! Poison
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| style="background: red; color: white" | 0%
 
| style="background: green; color: white" | 125%
 
| style="background: red; color: white" | 0%
 
| style="background: orange; color: white" | 50%
 
| style="background: red; color: white" | 0%
 
|-
 
! Holy
 
| 100%
 
| style="background: orange; color: white" | 25%
 
| style="background: orange; color: white" | 25%
 
| style="background: orange; color: white" | 25%
 
| style="background: orange; color: white" | 25%
 
| style="background: orange; color: white" | 25%
 
| style="background: red; color: white" | −50%
 
| style="background: green; color: white" | 175%
 
| style="background: orange; color: white" | 25%
 
| style="background: green; color: white" | 150%
 
|-
 
! Shadow
 
| 100%
 
| style="background: orange; color: white" | 50%
 
| style="background: orange; color: white" | 50%
 
| style="background: orange; color: white" | 50%
 
| style="background: orange; color: white" | 50%
 
| style="background: red; color: white" | 0%
 
| style="background: green; color: white" | 175%
 
| style="background: red; color: white" | −50%
 
| style="background: orange; color: white" | 25%
 
| style="background: red; color: white" | 0%
 
|-
 
! Ghost
 
| style="background: red; color: white" | 0%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| style="background: orange; color: white" | 50%
 
| 100%
 
| 100%
 
| style="background: green; color: white" | 175%
 
| 100%
 
|-
 
! Undead
 
| 100%
 
| style="background: green; color: white" | 125%
 
| 100%
 
| style="background: green; color: white" | 175%
 
| 100%
 
| style="background: red; color: white" | −75%
 
| style="background: green; color: white" | 200%
 
| style="background: red; color: white" | −75%
 
| style="background: green; color: white" | 150%
 
| style="background: red; color: white" | 0%
 
|}
 
 
{| class="wikitable"
 
|+ Level 4
 
|-
 
!
 
! Neutral
 
! Water
 
! Earth
 
! Fire
 
! Wind
 
! Poison
 
! Holy
 
! Shadow
 
! Ghost
 
! Undead
 
|-
 
! Neutral
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| style="background: red; color: white" | 0%
 
| 100%
 
|-
 
! Water
 
| 100%
 
| style="background: red; color: white" | −50%
 
| 100%
 
| style="background: red; color: white" | 0%
 
| style="background: green; color: white" | 200%
 
| style="background: orange; color: white" | 25%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 25%
 
| style="background: orange; color: white" | 25%
 
|-
 
! Earth
 
| 100%
 
| 100%
 
| style="background: red; color: white" | −25%
 
| style="background: green; color: white" | 200%
 
| style="background: red; color: white" | 0%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 25%
 
| style="background: orange; color: white" | 25%
 
|-
 
! Fire
 
| 100%
 
| style="background: green; color: white" | 200%
 
| style="background: red; color: white" | 0%
 
| style="background: red; color: white" | −50%
 
| 100%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 25%
 
| style="background: orange; color: white" | 25%
 
|-
 
! Wind
 
| 100%
 
| style="background: red; color: white" | 0%
 
| style="background: green; color: white" | 200%
 
| 100%
 
| style="background: red; color: white" | −50%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 25%
 
| style="background: orange; color: white" | 25%
 
|-
 
! Poison
 
| 100%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 75%
 
| style="background: orange; color: white" | 75%
 
| style="background: red; color: white" | 0%
 
| style="background: green; color: white" | 125%
 
| style="background: red; color: white" | −25%
 
| style="background: orange; color: white" | 25%
 
| style="background: red; color: white" | −25%
 
|-
 
! Holy
 
| 100%
 
| style="background: red; color: white" | 0%
 
| style="background: red; color: white" | 0%
 
| style="background: red; color: white" | 0%
 
| style="background: red; color: white" | 0%
 
| style="background: red; color: white" | 0%
 
| style="background: red; color: white" | −100%
 
| style="background: green; color: white" | 200%
 
| style="background: red; color: white" | 0%
 
| style="background: green; color: white" | 175%
 
|-
 
! Shadow
 
| 100%
 
| style="background: orange; color: white" | 25%
 
| style="background: orange; color: white" | 25%
 
| style="background: orange; color: white" | 25%
 
| style="background: orange; color: white" | 25%
 
| style="background: red; color: white" | −25%
 
| style="background: green; color: white" | 200%
 
| style="background: red; color: white" | −100%
 
| style="background: red; color: white" | 0%
 
| style="background: red; color: white" | 0%
 
|-
 
! Ghost
 
| style="background: red; color: white" | 0%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| style="background: orange; color: white" | 25%
 
| 100%
 
| 100%
 
| style="background: green; color: white" | 200%
 
| 100%
 
|-
 
! Undead
 
| 100%
 
| style="background: green; color: white" | 150%
 
| style="background: orange; color: white" | 50%
 
| style="background: green; color: white" | 200%
 
| 100%
 
| style="background: red; color: white" | −100%
 
| style="background: green; color: white" | 200%
 
| style="background: red; color: white" | −100%
 
| style="background: green; color: white" | 175%
 
| style="background: red; color: white" | 0%
 
|}
 
</td>
 
<td>
 
=== Renewal ===
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ Level 1
 
|+ Level 1
714. sor: 171. sor:
 
| style="background: red; color: white" | 0%
 
| style="background: red; color: white" | 0%
 
|}
 
|}
 +
 +
</td>
 +
<td>
  
 
{| class="wikitable"
 
{| class="wikitable"
850. sor: 310. sor:
 
| style="background: red; color: white" | 0%
 
| style="background: red; color: white" | 0%
 
|}
 
|}
 +
 +
</td>
 +
</tr>
 +
 +
<tr>
 +
<td>
  
 
{| class="wikitable"
 
{| class="wikitable"
986. sor: 452. sor:
 
| style="background: red; color: white" | 0%
 
| style="background: red; color: white" | 0%
 
|}
 
|}
 +
 +
</td>
 +
<td>
  
 
{| class="wikitable"
 
{| class="wikitable"
1 122. sor: 591. sor:
 
| style="background: red; color: white" | 0%
 
| style="background: red; color: white" | 0%
 
|}
 
|}
 +
 
</td>
 
</td>
 
</tr>
 
</tr>
 +
 
</table>
 
</table>

A lap jelenlegi, 2012. április 18., 11:35-kori változata

Az elemek olyan tulajdonságok, amik erősíthetik, gyengíthetik, vagy akár ki is olthatják a támadások erejét amikor egymással kölcsönhatásba lépnek. Minden szörnyhöz és játékoshoz tartozik ilyen elem tulajdonság és a semleges kivételével minden elemnek van erőssége és gyengesége más elemekkel szemben.

Tízféle elem létezik:

Néhány támadás, mint például a szörnyek ütése és egyes képességek, egyáltalán nem rendelkeznek elem tulajdonsággal és így a módosítók sincsenek rájuk hatással.

Az elemek kétféle csoportra bonthatóak: támadó és védekező

A védekező elemek 4 szintre vannak osztva. Az ellenálló képességük és gyöngeségük a szintükkel egyre inkább felerősödik.

A támadó elemek nincsenek szintekre bontva.

A játékosoknak van mint támadó mind védekező elemük, amik természetesen semlegesek, de bizonyos tárgyak felvételével, illetve képességekkel megváltoztathatóak.

A játékosok védekező eleme mindíg 1-es szintű

A szörnyeknek csak védekező elemük lehet, de képességek használatával indíthatnak elemmel rendelkező támadást.

Táblázatok

A táblázatok oszlopai jelölik a támadó (fegyver/skill) elemet és a sorai pedig a védekező (a célpont típusa) elemet.


Level 1
Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 70% 100%
Water 100% 25% 100% 90% 175% 100% 100% 100% 100% 100%
Earth 100% 100% 25% 150% 90% 125% 100% 100% 100% 100%
Fire 100% 150% 90% 25% 100% 125% 100% 100% 100% 100%
Wind 100% 90% 150% 100% 25% 125% 100% 100% 100% 100%
Poison 100% 100% 100% 100% 100% 0% 100% 50% 100% 50%
Holy 100% 75% 75% 75% 75% 75% 0% 125% 75% 100%
Shadow 100% 100% 100% 100% 100% 50% 125% 0% 75% 0%
Ghost 70% 100% 100% 100% 100% 100% 100% 100% 125% 100%
Undead 100% 100% 100% 125% 100% −25% 150% −25% 100% 0%
Level 2
Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 50% 100%
Water 100% 0% 100% 80% 175% 75% 100% 100% 75% 75%
Earth 100% 100% 0% 175% 80% 125% 100% 100% 75% 75%
Fire 100% 175% 90% 0% 100% 125% 100% 100% 75% 75%
Wind 100% 80% 175% 100% 0% 125% 100% 100% 75% 75%
Poison 100% 100% 100% 100% 100% 0% 100% 25% 75% 25%
Holy 100% 50% 50% 50% 50% 50% −25% 150% 50% 125%
Shadow 100% 75% 75% 75% 75% 25% 150% −25% 50% 0%
Ghost 50% 100% 100% 100% 100% 75% 100% 100% 150% 100%
Undead 100% 100% 100% 150% 100% −50% 175% −50% 125% 0%
Level 3
Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 0% 100%
Water 100% −25% 100% 70% 200% 50% 100% 100% 50% 50%
Earth 100% 100% -25% 200% 70% 100% 100% 100% 50% 50%
Fire 100% 200% 70% −25% 100% 100% 100% 100% 50% 50%
Wind 100% 70% 200% 100% −25% 100% 100% 100% 50% 50%
Poison 100% 100% 100% 100% 100% 0% 125% 0% 50% 0%
Holy 100% 25% 25% 25% 25% 25% −50% 175% 25% 150%
Shadow 100% 50% 50% 50% 50% 0% 175% −50% 25% 0%
Ghost 0% 100% 100% 100% 100% 50% 100% 100% 175% 100%
Undead 100% 125% 100% 175% 100% −75% 200% −75% 150% 0%
Level 4
Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 0% 100%
Water 100% −50% 100% 60% 200% 25% 75% 75% 25% 25%
Earth 100% 100% −50% 200% 60% 75% 75% 75% 25% 25%
Fire 100% 200% 60% −50% 100% 75% 75% 75% 25% 25%
Wind 100% 60% 200% 100% −50% 75% 75% 75% 25% 25%
Poison 100% 75% 75% 75% 75% 0% 125% −25% 25% −25%
Holy 100% 0% 0% 0% 0% 0% −100% 200% 0% 175%
Shadow 100% 25% 25% 25% 25% −25% 200% −100% 0% 0%
Ghost 0% 100% 100% 100% 100% 25% 100% 100% 200% 100%
Undead 100% 150% 50% 200% 100% −100% 200% −100% 175% 0%