„DEF” változatai közötti eltérés

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(Átirányítás ide: Tulajdonságok#DEF)
 
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#REDIRECT [[Tulajdonságok#DEF]]
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== General ==
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DEF (''def''ense) protects against physical attacks. Physical attacks are generally attacks based wholly or partially on [[ATK]]. However, there are exceptions.
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The descriptions used here refer to hard and soft DEF. These names are used for clarity. The vast majority of players do not use these terms in general conversation, and instead refer Armor Def (hard) and Vit Def (soft). Hard DEF works as a percentage reduction. Soft DEF is a subtractive reduction.
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== Hard DEF ==
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Hard defense, also known as "armor" or "equipment" defense reduces incoming physical damage multiplicatively
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(Damage after hard DEF) = (Damage before hard DEF)*(600/(600+def))
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For example, a player with a 300 def will have incoming damage reduced by 1/3rd, and a player with 600 defense will have incoming damage reduced by half.
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Defense has a base value of 0, and is increased by gear, skills, and items.
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=== Additive Bonuses ===
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*Equipment bonus to DEF: +1 per point
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*Armor [[Refinement System|upgrades]]: +1 per point below +4, +2 per point above +4
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*{{item|id=4114 Argiope Card}}: +1
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*{{item|id=4075 Argos Card}}: +1
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*{{item|id=4061 Cornutus Card}}: +1
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*{{item|id=4098 Dokebi Card}}: +1
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*{{item|id=4141 Evil Druid Card}}: +1
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*{{item|id=4110 Ghoul Card}}: +1
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*{{item|id=4046 Martin Card}}: +1
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*{{item|id=4067 Megalodon Card}}: +1
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*{{item|id=4090 Munak Card}}: +1
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*{{item|id=4099 Pasana Card}}: +1
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*{{item|id=4101 Sandman Card}}: +1
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*{{item|id=4039 Stainer Card}}: +1
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*{{item|id=4089 Swordfish Card}}: +1
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*{{item|id=4042 Steel Chonchon Card}}: +2
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*{{item|id=4032 Ambernite Card}}: +2
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*{{item|id=4220 Solider Card}}: +2
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*{{item|id=4302 Tao Gunka Card}}: -50
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=== Multiplicative Bonuses ===
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*[[Assumptio]]: +100% Hard DEF
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*[[Angelus]]: Soft Def, depending on level of skill.
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*[[Grimtooth]]: -50% Hard and Soft DEF
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*[[Spear Dynamo]]: -5% per level Hard and Soft DEF
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*{{item|id=1523 Spike}}: -66.7% Hard and Soft DEF
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== Soft DEF ==
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Soft DEF is primarily based on the VIT attribute.
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  BonusA = sum of additive bonuses
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  BonusB = sum of multiplicative bonuses
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  Vit-based DEF = [VIT / 2] + max([VIT * 0.3], [VIT ^ 2 / 150] - 1)
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  Total Def = [(VitDEF + BonusA) * (1 + BonusB / 100)]
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At less than 50 VIT, every 10 points of VIT gives 8 soft DEF points. As VIT increases further, each point gives a larger bonus to DEF.
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{| class="wikitable" border="1"
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|-
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! VIT
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! 10
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! 20
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! 30
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! 40
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! 50
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! 60
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! 70
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! 80
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! 90
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! 100
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! 110
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! 120
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! 130
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! 140
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! 150
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|-
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! Soft DEF
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| 8
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| 16
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| 24
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| 32
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| 40
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| 53
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| 66
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| 81
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| 98
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| 115
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| 134
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| 155
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| 176
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| 199
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| 224
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|}
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=== Additive Modifiers ===
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[[Divine Protection]]: +3 per level
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=== Multiplicative Modifiers ===
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[[Angelus]]: +5% per level
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== Bypassing DEF ==
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The skills and weapons below are known to either bypass DEF, or have a reversed effect, thus increasing damage from the amount it.
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Incomplete!
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== Skills ==
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*[[Acid Bomb]] - increase damage, but on base [[VIT]] not DEF
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*[[Battle Chant]]
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*[[Clashing Spiral]]
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*[[Gloria Domini]]
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*[[Gravitational Field]]
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*[[Guillotine Fist]]
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*[[Martyr's Reckoning]]
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*[[Occult Impaction]] - increases damage based on DEF - see section on DEF reversal
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*[[Soul Destroyer]]
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*[[Tarot Card of Fate]]
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== Weapons ==
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*{{item|id=1478 Ahlspiess}}
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*{{item|id=1415 Brocca}}
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*{{item|id=1265 Bloody Roar}}
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*{{item|id=1134 Caesar's Sword}}
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*{{item|id=1228 Combat Knife}}
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*{{item|id=13001 Dragon Killer}}
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*{{item|id=1166 Dragon Slayer}}
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*{{item|id=1169 Executioner}}
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*{{item|id=1233 Exorciser}}
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*{{item|id=1230 Ice Pick}} - increases damage based on DEF - see section on DEF reversal
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*{{item|id=1559 Legacy of Dragon}}
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*{{item|id=1367 Slaughter}}
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*{{item|id=1227 Weeder Knife}}
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=== Skills ===
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Skills that work with the above weapons include:
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*[[Back Stab]]
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*[[Bash]]
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*[[Bowling Bash]]
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*[[Brandish Spear]]
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*[[Counter Attack]]
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*[[Flying Kick]]
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*[[Grimtooth]]
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*[[Holy Cross]]
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*[[Mammonite]]
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*[[Martyr's Reckoning]]
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*[[Pierce]]
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*[[Raging Trifecta Blow]]
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*[[Snatch]]
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*[[Sonic Blow]]
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*[[Soul Destroyer]]
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*[[Spear Boomerang]]
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*[[Spear Stab]]
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*[[Throw Spirit Sphere]]
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== DEF Reversal ==
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In special conditions, such as for the Ice Pick weapon and [[Occult Impaction]] skill, the DEF formula is reversed.
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In this special case of reversed DEF, the damage multiplier is found by (Hard DEF + Soft DEF)/100. For example, against a 5+15 DEF target, a normal 200 ATK weapon would only deal 175 damage; an Ice Pick on a character with 200 ATK, would do 40 damage. Conversely, against a 50+90 DEF target, the weapons would do 10 and 280 damage respectively.
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== See Also ==
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*[[MDEF]]
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*[[VIT]]
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[[Category: Mechanics]]

A lap 2011. augusztus 22., 19:32-kori változata

General

DEF (defense) protects against physical attacks. Physical attacks are generally attacks based wholly or partially on ATK. However, there are exceptions.

The descriptions used here refer to hard and soft DEF. These names are used for clarity. The vast majority of players do not use these terms in general conversation, and instead refer Armor Def (hard) and Vit Def (soft). Hard DEF works as a percentage reduction. Soft DEF is a subtractive reduction.

Hard DEF

Hard defense, also known as "armor" or "equipment" defense reduces incoming physical damage multiplicatively

(Damage after hard DEF) = (Damage before hard DEF)*(600/(600+def))

For example, a player with a 300 def will have incoming damage reduced by 1/3rd, and a player with 600 defense will have incoming damage reduced by half.

Defense has a base value of 0, and is increased by gear, skills, and items.

Additive Bonuses

Multiplicative Bonuses

Soft DEF

Soft DEF is primarily based on the VIT attribute.

  BonusA = sum of additive bonuses
  BonusB = sum of multiplicative bonuses
  
  Vit-based DEF = [VIT / 2] + max([VIT * 0.3], [VIT ^ 2 / 150] - 1)
  Total Def = [(VitDEF + BonusA) * (1 + BonusB / 100)]

At less than 50 VIT, every 10 points of VIT gives 8 soft DEF points. As VIT increases further, each point gives a larger bonus to DEF.

VIT 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150
Soft DEF 8 16 24 32 40 53 66 81 98 115 134 155 176 199 224

Additive Modifiers

Divine Protection: +3 per level

Multiplicative Modifiers

Angelus: +5% per level

Bypassing DEF

The skills and weapons below are known to either bypass DEF, or have a reversed effect, thus increasing damage from the amount it.

Incomplete!

Skills

Weapons

Skills

Skills that work with the above weapons include:

DEF Reversal

In special conditions, such as for the Ice Pick weapon and Occult Impaction skill, the DEF formula is reversed.

In this special case of reversed DEF, the damage multiplier is found by (Hard DEF + Soft DEF)/100. For example, against a 5+15 DEF target, a normal 200 ATK weapon would only deal 175 damage; an Ice Pick on a character with 200 ATK, would do 40 damage. Conversely, against a 50+90 DEF target, the weapons would do 10 and 280 damage respectively.

See Also