„DEF” változatai közötti eltérés
16. sor: | 16. sor: | ||
*Equipment bonus to DEF: +1 per point | *Equipment bonus to DEF: +1 per point | ||
*Armor [[Refinement System|upgrades]]: +1 per point below +4, +2 per point above +4 | *Armor [[Refinement System|upgrades]]: +1 per point below +4, +2 per point above +4 | ||
− | * | + | *Argiope Card: +1 |
− | * | + | *Argos Card: +1 |
− | * | + | *Cornutus Card: +1 |
− | * | + | *Dokebi Card: +1 |
− | * | + | *Evil Druid Card: +1 |
− | * | + | *Ghoul Card: +1 |
− | * | + | *Martin Card: +1 |
− | * | + | *Megalodon Card: +1 |
− | * | + | *Munak Card: +1 |
− | * | + | *Pasana Card: +1 |
− | * | + | *Sandman Card: +1 |
− | * | + | *Stainer Card: +1 |
− | * | + | *Swordfish Card: +1 |
− | * | + | *Steel Chonchon Card: +2 |
− | * | + | *Ambernite Card: +2 |
− | * | + | *Solider Card: +2 |
− | * | + | *Tao Gunka Card: -50 |
=== Multiplicative Bonuses === | === Multiplicative Bonuses === | ||
39. sor: | 39. sor: | ||
*[[Grimtooth]]: -50% Hard and Soft DEF | *[[Grimtooth]]: -50% Hard and Soft DEF | ||
*[[Spear Dynamo]]: -5% per level Hard and Soft DEF | *[[Spear Dynamo]]: -5% per level Hard and Soft DEF | ||
− | * | + | *Spike: -66.7% Hard and Soft DEF |
== Soft DEF == | == Soft DEF == | ||
113. sor: | 113. sor: | ||
== Weapons == | == Weapons == | ||
− | * | + | *Ahlspiess |
− | * | + | *Brocca |
− | * | + | *Bloody Roar |
− | * | + | *Caesar's Sword |
− | * | + | *Combat Knife |
− | * | + | *Dragon Killer |
− | * | + | *Dragon Slayer |
− | * | + | *Executioner |
− | * | + | *Exorciser |
− | * | + | *Ice Pick - increases damage based on DEF - see section on DEF reversal |
− | * | + | *Legacy of Dragon |
− | * | + | *Slaughter |
− | * | + | *Weeder Knife |
=== Skills === | === Skills === | ||
Skills that work with the above weapons include: | Skills that work with the above weapons include: |
A lap jelenlegi, 2011. augusztus 22., 18:35-kori változata
Tartalomjegyzék
General
DEF (defense) protects against physical attacks. Physical attacks are generally attacks based wholly or partially on ATK. However, there are exceptions.
The descriptions used here refer to hard and soft DEF. These names are used for clarity. The vast majority of players do not use these terms in general conversation, and instead refer Armor Def (hard) and Vit Def (soft). Hard DEF works as a percentage reduction. Soft DEF is a subtractive reduction.
Hard DEF
Hard defense, also known as "armor" or "equipment" defense reduces incoming physical damage multiplicatively
(Damage after hard DEF) = (Damage before hard DEF)*(600/(600+def))
For example, a player with a 300 def will have incoming damage reduced by 1/3rd, and a player with 600 defense will have incoming damage reduced by half.
Defense has a base value of 0, and is increased by gear, skills, and items.
Additive Bonuses
- Equipment bonus to DEF: +1 per point
- Armor upgrades: +1 per point below +4, +2 per point above +4
- Argiope Card: +1
- Argos Card: +1
- Cornutus Card: +1
- Dokebi Card: +1
- Evil Druid Card: +1
- Ghoul Card: +1
- Martin Card: +1
- Megalodon Card: +1
- Munak Card: +1
- Pasana Card: +1
- Sandman Card: +1
- Stainer Card: +1
- Swordfish Card: +1
- Steel Chonchon Card: +2
- Ambernite Card: +2
- Solider Card: +2
- Tao Gunka Card: -50
Multiplicative Bonuses
- Assumptio: +100% Hard DEF
- Angelus: Soft Def, depending on level of skill.
- Grimtooth: -50% Hard and Soft DEF
- Spear Dynamo: -5% per level Hard and Soft DEF
- Spike: -66.7% Hard and Soft DEF
Soft DEF
Soft DEF is primarily based on the VIT attribute.
BonusA = sum of additive bonuses BonusB = sum of multiplicative bonuses Vit-based DEF = [VIT / 2] + max([VIT * 0.3], [VIT ^ 2 / 150] - 1) Total Def = [(VitDEF + BonusA) * (1 + BonusB / 100)]
At less than 50 VIT, every 10 points of VIT gives 8 soft DEF points. As VIT increases further, each point gives a larger bonus to DEF.
VIT | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Soft DEF | 8 | 16 | 24 | 32 | 40 | 53 | 66 | 81 | 98 | 115 | 134 | 155 | 176 | 199 | 224 |
Additive Modifiers
Divine Protection: +3 per level
Multiplicative Modifiers
Angelus: +5% per level
Bypassing DEF
The skills and weapons below are known to either bypass DEF, or have a reversed effect, thus increasing damage from the amount it.
Incomplete!
Skills
- Acid Bomb - increase damage, but on base VIT not DEF
- Battle Chant
- Clashing Spiral
- Gloria Domini
- Gravitational Field
- Guillotine Fist
- Martyr's Reckoning
- Occult Impaction - increases damage based on DEF - see section on DEF reversal
- Soul Destroyer
- Tarot Card of Fate
Weapons
- Ahlspiess
- Brocca
- Bloody Roar
- Caesar's Sword
- Combat Knife
- Dragon Killer
- Dragon Slayer
- Executioner
- Exorciser
- Ice Pick - increases damage based on DEF - see section on DEF reversal
- Legacy of Dragon
- Slaughter
- Weeder Knife
Skills
Skills that work with the above weapons include:
- Back Stab
- Bash
- Bowling Bash
- Brandish Spear
- Counter Attack
- Flying Kick
- Grimtooth
- Holy Cross
- Mammonite
- Martyr's Reckoning
- Pierce
- Raging Trifecta Blow
- Snatch
- Sonic Blow
- Soul Destroyer
- Spear Boomerang
- Spear Stab
- Throw Spirit Sphere
DEF Reversal
In special conditions, such as for the Ice Pick weapon and Occult Impaction skill, the DEF formula is reversed.
In this special case of reversed DEF, the damage multiplier is found by (Hard DEF + Soft DEF)/100. For example, against a 5+15 DEF target, a normal 200 ATK weapon would only deal 175 damage; an Ice Pick on a character with 200 ATK, would do 40 damage. Conversely, against a 50+90 DEF target, the weapons would do 10 and 280 damage respectively.